For my first week in Pixels to Polygons (with James George) we were asked to recreate a memory and make an abstraction of it using primitive shapes in Unity 3D. I created a visual from a dream I had several years ago in which I was looking out the window at my parents house (on 94th street and 3rd ave) and viewed the end of the world. Within these scene you can view the yankees stadium (with blimp) in the distance off to the left, you can view the PS334 of 95th Street and also the 96th street mosque. In the center you can also see a red sphere glowing a red light. This sphere is the sun in a condensed state before it enteres the earths crust to destroy the world.
I used James George’s Geometry Helper to call these primatives. The main functions I called are as follows:
CreateCube(pos : Vector3, radius : float) CreateCylinder(pos : Vector3, scale : float) CreateCapsule(pos : Vector3, scale : float) CreateHorizontalPlane(center : Vector3, width : float, depth : float) CreatePointLight(position : Vector3, range : float, intensity : float, color : Color) CreateSpotLight(position : Vector3, direction : Vector3, range : float, angle : float, intensity : float, color : Color) ApplyColor(object : GameObject, c : Color) Camera.main.transform.position = Vector3(x, y, z)


