Using Unity3D I teamed up with Jackson Snellings to create an interactive environment where a user can take control of two joysticks to navigate and control time within the scene. As a user pulls on one joystick time begins to fast forward. You can see this in the audio manipulation and time distortion. As time moves forward the environment eventually melts down and becomes flooded with water. We created this piece as our second assignment for Creating 3D Worlds with James George. The piece implies the juxtaposition between a god-like ability to alter time and the powerlessness we have toward the destruction of the earth
For my first week in Pixels to Polygons (with James George) we were asked to recreate a memory and make an abstraction of it using primitive shapes in Unity 3D. I created a visual from a dream I had several years ago in which I was looking out the window at my parents house (on 94th street and 3rd ave) and viewed the end of the world. Within these scene you can view the yankees stadium (with blimp) in the distance off to the left, you can view the PS334 of 95th Street and also the 96th street mosque. In the center you can also see a red sphere glowing a red light. This sphere is the sun in a condensed state before it enteres the earths crust to destroy the world.
I used James George’s Geometry Helper to call these primatives. The main functions I called are as follows:
CreateCube(pos : Vector3, radius : float) CreateCylinder(pos : Vector3, scale : float) CreateCapsule(pos : Vector3, scale : float) CreateHorizontalPlane(center : Vector3, width : float, depth : float) CreatePointLight(position : Vector3, range : float, intensity : float, color : Color) CreateSpotLight(position : Vector3, direction : Vector3, range : float, angle : float, intensity : float, color : Color) ApplyColor(object : GameObject, c : Color) Camera.main.transform.position = Vector3(x, y, z)



